INDEPENDENT GAMES.
GAMEPLAY FIRST.
NEW TECHNOLOGY.
WHO
We are a group of passionate gamers and game developers with a mission to create the high-quality experiences we love to play. We are currently developing our own game engine and tools To gain more control of the technology stack. Currently developing a small 2d title in this engine we strive to keep alight the importance of core gameplay over complex graphics or production.
Fated.Quest is not intended to become a studio. It is an umbrella label for work produced along side scott foster.
Team
Scott is a trained professional games developer from Staffordshire University. They have worked in industry and have been working in the games industry for around 3 years.
They received industry training at Staffordshire University for their degree in Games Development. They have worked in software and currently in the triple A games industry where they gained further skills to provide the knowledge to produce quality games. Scott is committed to the craft of great quality games, experiences, and value to players.
Our Aims and Objectives
We have laid out our aims and objectives as a clear and achievable target for us to hit. It is vital to have a clear idea of who we are, what our values are and what we would like to achieve within the industry. This we express through our aims and objectives, through our work and with how we make decisions. Economics and education play a large role in the decision process for our place in the industry and as such these feature into our aims and objectives.
Aims
To produce quality fun games
To create and use new technology
To provide a good value for gamers
To contribute positivity to the games industry
Objectives
We are developing a title with user feedback planned to ensure we hit quality and enjoyment.
We are developing our own engine and tool set which uses the latest dcc applications.
We observe the current markets and will listen to and respond to what players consider is good value with gaming products.
Where posible we release code for educational purposes and share the process through the written word and videos/talks.
Contact
For any public relations such as journalists, investors or publishers please reach out via our email. If reaching out about our games, engine or products, social media is much better and faster way to get a response from us.
A press kit is available for download for any articles which features our upcoming games and the information for the company itself inside. It is recommended for any articles and contains high quality versions of our branding.
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i = 0;
while (!deck.isInOrder()) {
print 'Iteration ' + i;
deck.shuffle();
i++;
}
print 'It took ' + i + ' iterations to sort the deck.';